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Jaime M. Da Cunha

Technical Artist (R&D and Tools Specialist)

  • Crusader Kings III adaptation for Console at Lab42 Games  - PS5 and XBOX

  • Texas Chainsaw Massacre - PC & Consoles

  • WIP Unreleased game

I am a Senior Technical Artist at Atomhawk Advance a Sumo Studio.

I graduated from the University of Westminster, London in 2018 with an Upper Second Class (2:1) in Computer Games Development. Prior to that, I attended College in Game Design and Art. Participated in 3 Games Jams, winning one.

I love creating cool and useable tools that make peoples lives easier, and also creating shaders and game content.

Software/Programs

  • Unreal Engine 

  • Blender

  • Perforce, Git

  • Photoshop, Lightroom

  • Houdini

  • Microsoft Office (Word, Excel etc)

Langauges

  • Unreal Blueprints

  • C#

  • C++

  • MaxScript

  • Python

Skills

  • Programming in Unreal Blueprints, C#, and C++.

  • Creating Material Shaders

  • Creating Tools/Optimization

  • Box modeling, Sculpting, Retopology, UVmapping, Texturing, Character Rigging.

  • Keen eye in Photography. 

Programming

mixed projectS

A collection of Programming oriented projects. From Shaders to Graphic Engine Programing

Programs/Softwares: Unreal Blueprint, Python, MaxScript, C#, C++ Java, Android Studio

Oxidane

Personal Project 

My latest project is an underwater game story adventure game, this is currently still a work in progress game. I will be doing the Coding in Unreal Engine, Artificial Intelligence, Level Design, 3D Models and Animation. You can see the progress/updates on my Blog.

 

Engine: UE4

Programming:  UE4 Blueprints

Game Jams

Game Jam Submissions of Various Games. I have with my team won one Game Jam, currently.  I mainly focused on Level Design and Modelling and bug fixing. The latest Game Jam, Brains Eden I was a team leader.

Engine: Unity

Programs/Softwares: C#, Blender3D and Photoshop

Personal Projects
Game Jams
Programming
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